Patch 1.0.5 - Accurate Color Mode + Fixes


Bug Fixes:

  • Fixed BIRP VR Single pass SAMPLE_TEXTURE2D_ARRAY error
  • Fixed AR Passthrough rendering compatibility on Meta Quest
  • consistent halo size when switching between isometric and perspective views

Added:

  • “Accurate Colors” Setting - available on Urp for a more faithful lighting style
  • “Halo Depth Fade” Setting - Better control of the halo surface penetration fade

Files

FakePointLightURPBuiltIn-1.0.5.unitypackage 691 kB
28 days ago

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